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Media Server Markup Language (MSML) :: RFC5707








Independent Submission                                         A. Saleem
Request for Comments: 5707                                        Y. Xin
Category: Informational                                          RadiSys
ISSN: 2070-1721                                              G. Sharratt
                                                              Consultant
                                                           February 2010


                  Media Server Markup Language (MSML)

Abstract

   The Media Server Markup Language (MSML) is used to control and invoke
   many different types of services on IP media servers.  The MSML
   control interface was initially driven by RadiSys with subsequent
   significant contributions from Intel, Dialogic, and others in the
   industry.  Clients can use it to define how multimedia sessions
   interact on a media server and to apply services to individuals or
   groups of users.  MSML can be used, for example, to control media
   server conferencing features such as video layout and audio mixing,
   create sidebar conferences or personal mixes, and set the properties
   of media streams.  As well, clients can use MSML to define media
   processing dialogs, which may be used as parts of application
   interactions with users or conferences.  Transformation of media
   streams to and from users or conferences as well as interactive voice
   response (IVR) dialogs are examples of such interactions, which are
   specified using MSML.  MSML clients may also invoke dialogs with
   individual users or with groups of conference participants using
   VoiceXML.

Status of This Memo

   This document is not an Internet Standards Track specification; it is
   published for informational purposes.

   This is a contribution to the RFC Series, independently of any other
   RFC stream.  The RFC Editor has chosen to publish this document at
   its discretion and makes no statement about its value for
   implementation or deployment.  Documents approved for publication by
   the RFC Editor are not a candidate for any level of Internet
   Standard; see Section 2 of RFC 5741.

   Information about the current status of this document, any errata,
   and how to provide feedback on it may be obtained at
   http://www.rfc-editor.org/info/rfc5707.






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IESG Note

   This RFC is not a candidate for any level of Internet Standard.  The
   IETF disclaims any knowledge of the fitness of this RFC for any
   purpose and in particular notes that the decision to publish is not
   based on IETF review for such things as security, congestion control,
   or inappropriate interaction with deployed protocols.  The RFC Editor
   has chosen to publish this document at its discretion.  Readers of
   this document should exercise caution in evaluating its value for
   implementation and deployment.  See RFC 3932 for more information.

Copyright Notice

   Copyright (c) 2010 IETF Trust and the persons identified as the
   document authors.  All rights reserved.

   This document is subject to BCP 78 and the IETF Trust's Legal
   Provisions Relating to IETF Documents
   (http://trustee.ietf.org/license-info) in effect on the date of
   publication of this document.  Please review these documents
   carefully, as they describe your rights and restrictions with respect
   to this document.

Table of Contents

   1. Introduction ....................................................4
   2. Glossary ........................................................5
   3. MSML SIP Usage ..................................................6
      3.1. SIP INFO ...................................................7
      3.2. SIP Control Framework ......................................8
   4. Language Structure .............................................15
      4.1. Package Scheme ............................................15
      4.2. Profile Scheme ............................................18
   5. Execution Flow .................................................19
   6. Media Server Object Model ......................................21
      6.1. Objects ...................................................21
      6.2. Identifiers ...............................................23
   7. MSML Core Package ..............................................26
      7.1.  ....................................................26
      7.2.  ....................................................26
      7.3.  ..................................................27
      7.4.  ...................................................27
   8. MSML Conference Core Package ...................................28
      8.1. Conferences ...............................................28
      8.2. Media Streams .............................................29
      8.3.  ........................................31
      8.4.  ........................................33
      8.5.  .......................................34



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      8.6.  ................................................35
      8.7.  .............................................36
      8.8.  ....................................................43
      8.9.  ............................................45
      8.10.  .................................................46
      8.11.  ................................................47
      8.12.  .................................................47
   9. MSML Dialog Packages ...........................................51
      9.1. Overview ..................................................51
      9.2. Primitives ................................................53
      9.3. Events ....................................................55
      9.4. MSML Dialog Usage with SIP ................................56
      9.5. MSML Dialog Structure and Modularity ......................57
      9.6. MSML Dialog Core Package ..................................58
      9.7. MSML Dialog Base Package ..................................63
      9.8. MSML Dialog Group Package .................................81
      9.9. MSML Dialog Transform Package .............................85
      9.10. MSML Dialog Speech Package ...............................88
      9.11. MSML Dialog Fax Detection Package ........................92
      9.12. MSML Dialog Fax Send/Receive Package .....................93
   10. MSML Audit Package ...........................................100
      10.1. MSML Audit Core Package .................................100
      10.2. MSML Audit Conference Package ...........................102
      10.3. MSML Audit Connection Package ...........................106
      10.4. MSML Audit Dialog Package ...............................108
      10.5. MSML Audit Stream Package ...............................110
   11. Response Codes ...............................................111
   12. MSML Conference Examples .....................................113
      12.1. Establishing a Dial-In Conference .......................113
      12.2. Example of a Sidebar Audio Conference ...................117
      12.3. Example of Removing a Conference ........................118
      12.4. Example of Modifying Video Layout .......................118
   13. MSML Dialog Examples .........................................120
      13.1. Announcement ............................................120
      13.2. Voice Mail Retrieval ....................................120
      13.3. Play and Record .........................................122
      13.4. Speech Recognition ......................................125
      13.5. Play and Collect ........................................125
      13.6. User Controlled Gain ....................................128
   14. MSML Audit Examples ..........................................128
      14.1. Audit All Conferences ...................................128
      14.2. Audit Conference Dialogs ................................129
      14.3. Audit Conference Streams ................................130
      14.4. Audit All Connections ...................................131
      14.5. Audit Connection Dialogs ................................131
      14.6. Audit Connection Streams ................................132
      14.7. Audit Connection with Selective States ..................133
   15. Future Work ..................................................134



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   16. XML Schema ...................................................134
      16.1. MSML Core ...............................................136
      16.2. MSML Conference Core Package ............................140
      16.3. MSML Dialog Packages ....................................148
      16.4. MSML Audit Packages .....................................170
   17. Security Considerations ......................................176
   18. IANA Considerations ..........................................176
      18.1. IANA Registrations for 'application' MIME Media Type ....176
      18.2. IANA Registrations for 'text' MIME Media Type ...........178
      18.3. URN Sub-Namespace Registration ..........................179
      18.4. XML Schema Registration .................................180
   19. References ...................................................181
      19.1. Normative References ....................................181
      19.2. Informative References ..................................182
   Acknowledgments ..................................................183

1.  Introduction

   Media servers contain dynamic pools of media resources.  Control
   agents and other users of media servers (called media server clients)
   can define and create many different services based on how they
   configure and use those resources.  Often, that configuration and the
   ways in which those resources interact will be changed dynamically
   over the course of a call, to reflect changes in the way that an
   application interacts with a user.

   For example, a call may undergo an initial IVR dialog before being
   placed into a conference.  Calls may be moved from a main conference
   to a sidebar conference and then back again.  Individual calls may be
   directly bridged to create small n-way calls or simple sidebars.
   None of these change the SIP [n1] dialog or RTP [i3] session.  Yet
   these do affect the media flow and processing internal to the media
   server.

   The Media Server Markup Language (MSML) is an XML [n2] language used
   to control the flow of media streams and services applied to media
   streams within a media server.  It is used to invoke many different
   types of services on individual sessions, groups of sessions, and
   conferences.  MSML allows the creation of conferences, bridging
   different sessions together, and bridging sessions into conferences.

   MSML may also be used to create user interaction dialogs and allows
   the application of media transforms to media streams.  Media
   interaction dialogs created using MSML allow construction of IVR
   dialog sessions to individual users as well as to groups of users
   participating in a conference.  Dialogs may also be specified using
   other languages, VoiceXML [n5], which support complete single-party
   application logic to be executed on the media server.



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   MSML is a transport independent language, such that it does not rely
   on underlying transport mechanisms and language semantics are
   independent of transport.  However, SIP is a typical and commonly
   used transport mechanism for MSML, invoked using the SIP URI scheme.
   This specification defines using MSML dialogs using SIP as the
   transport mechanism.

   A network connection may be established with the media server using
   SIP.  Media received and transmitted on that connection will flow
   through different media resources on the media server depending on
   the requested service.  Basic Network Media Services with SIP [n7]
   defines conventions for associating a basic service with a SIP
   Request-URI.  MSML allows services to be dynamically applied and
   changed by a control agent during the lifetime of the SIP dialog.

   MSML has been designed to address the control and manipulation of
   media processing operations (e.g., announcement, IVR, play and
   record, automatic speech recognition (ASR), text to speech (TTS),
   fax, video), as well as control and relationships of media streams
   (e.g., simple and advanced conferencing).  It provides a general-
   purpose media server control architecture.  MSML can additionally be
   used to invoke other more complex IVR languages such as VoiceXML.

   The MSML control interface has been widely deployed in the industry,
   with numerous client-side and server-side implementations, since
   2003.  The in-service commercial deployments cover a wide variety of
   applications including, but not limited to, IP multimedia
   conferencing, network voice services, IVR, IVVR (interactive voice
   and video response), and voice/video mail.

2.  Glossary

   Media Server: a general-purpose platform for executing real-time
   media processing tasks.  This is a logical function that maps either
   to a single physical device or to a portion of a physical device.

   Media Server Client: an application that originates MSML requests to
   a media server and also referred to as a control agent in this
   specification.

   Network Connection: a participant that represents the termination on
   a media server of one or more RTP [i3] sessions (for example, audio
   and video) associated with a call.  Network connections are
   established and removed using a session establishment protocol such
   as SIP.  An instance of a network connection is independent of MSML
   processing instructions applied to it.





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   Dialog: an automated IVR participant.  Examples of dialogs may be
   announcement players, IVR interfaces, or voice recorders.  Dialogs
   may be defined in MSML or using VoiceXML [n5].

   Conference: an intermediary function that provides multimedia mixing
   and other advanced conferencing services.  This specification
   currently considers conferences with audio and/or video media types,
   but is extensible to other media types.

   Identifier: a name that is used to refer to a specific instance of an
   object on the media server, such as a conference or a dialog.
   Identifiers are composed of one or more terms where each term
   identifies an object class and instance.

   Object: the generic term for a media server entity that terminates,
   originates, or processes media.  This specification defines four
   classes of objects and specifies mechanisms to create them, join them
   together, and destroy them.

   Participant Object: an object in a media server that sources original
   media in a call and/or receives and terminates media in a call.

   Intermediary Object: an object in a media server that acts on media
   within a call for the benefit of the participants.

   Independent Object: an object that can exist on a media server
   independent of other objects.

   Operator: an intermediary transformer that modifies or transforms a
   media stream.  Examples of operators may be audio gain controls,
   video scaling, or voice masking.  MSML defines operators as media
   transform objects, which transform media using operations such as
   gain control, when applied to media streams.

   Media Stream: a single media flow between two objects.  A media
   stream has a media type and may be unidirectional or bidirectional.

3.  MSML SIP Usage

   SIP is used to create and modify media sessions with a media server
   according to the procedures defined in RFC 3261 [n1].  Often, SIP
   third party call control [i4] will be used to create sessions to a
   media server on behalf of end users.  MSML is used to define and
   change the service that a user connected to a media server will
   receive.  MSML clients are application servers, soft-switches, or
   other forms of control agents, and SHOULD have an authorized security
   relationship with the media server.  MSML itself does not define
   authorization mechanisms.



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   MSML transactions are originated based upon events that occur in the
   application domain.  These events may be independent from any media
   or user interaction.  For example, an application may wish to play an
   announcement to a conference warning that its scheduled completion
   time is approaching.  Applications themselves are structured in many
   different ways.  Their structure and requirements contribute to their
   selection of protocols and languages.  To accommodate differing
   application needs, MSML has been designed to be neutral to other
   languages and independent of the transport used to carry it.

   MSML is purposely designed to be transport independent.  In this
   release of the specification, SIP INFO [i5] and SIP Control Framework
   [i11] have been chosen for transport mechanisms for MSML, as
   described in the following sections.

3.1.  SIP INFO

   SIP INVITE and INFO [i5] requests and responses MAY be used to carry
   MSML.  INFO requests allow asynchronous mid-call messages within SIP
   with few additional semantics.  In addition, there are existing
   widely deployed implementations of that method, it aids in initial
   developments that are closely coupled with SIP session establishment,
   and it allows MSML to be directly associated with user dialogs when
   third party call control is used.

   Although INFO is sometimes considered not to be a suitable general-
   purpose transport mechanism for messages within SIP, there have been
   proposals to make it more acceptable.  MSML may evolve to include
   other SIP usage and/or to work with other protocols or as a stand-
   alone protocol established through SIP, in future releases of this
   document.

   MSML supports several models for client interaction.  When clients
   use 3PCC to establish media sessions on behalf of end users, clients
   will have a SIP dialog for each media session.  MSML MAY be sent on
   these dialogs.  However the targets of MSML actions are not inferred
   from the session associated with the SIP dialog.  The targets of MSML
   actions are always explicitly specified using identifiers as
   previously defined.

   An application, after interacting with a user, may want to affect
   multiple objects within a media server.  For example, tones or
   messages are often played to a conference when connections are added
   or removed.  A separate message may also be played to a participant
   as they are joined, or to moderators.  Explicit identifiers, that is,
   not inferred from a transport mechanism, allow these multiple actions
   to be easily grouped into a single transaction sent on any SIP
   dialog.



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   MSML also supports a model of dedicated control associations.  This
   supports decoupled application architectures where a client can
   control media server services without also establishing all of the
   media sessions itself.  Control associations are created using SIP,
   but they do not have any associated media session.  Although
   initially INFO messages will be sent on this SIP dialog, just as with
   dialogs associated with media sessions, it is possible that in the
   future, the SIP dialog will be used to establish a separate control
   session (defined in SDP [n9]) that does not use SIP as the transport
   for MSML messages.

   A media server using MSML also sends asynchronous events to a client
   using MSML scripts in SIP INFO.  Events are sent based on previous
   MSML requests and are sent within the SIP dialog on which the MSML
   request that caused the event to be generated was received.  If this
   dialog no longer exists when the event is generated, the event is
   discarded.

   Events may be generated during the execution of a dialog created by a
    element.  For example, dialogs can send events based on
   user input.  VoiceXML dialogs, on the other hand, generally interact
   with other servers outside of MSML using HTTP.

   An event is also generated when the execution of a dialog terminates,
   because of either completion or failure.  The exact information
   returned is dependent on the dialog language, the capabilities of the
   dialog execution environment, and what was requested by the dialog.
   Both MSML and VoiceXML [n5] allow information to be returned when
   they exit.  These events may be sent in a SIP INFO or a SIP BYE.  SIP
   BYE is used when the dialog itself specifies that the connection
   should be disconnected, for example, through the use of the
    element.

   Conferences may also generate events based upon their configuration.
   An example of this is the notification of the set of active speakers.

3.2.  SIP Control Framework

   The SIP Control Framework [i11] MAY be used as a transport mechanism
   for MSML.

   The Control Framework provides a generic approach for establishment
   and reporting capabilities of remotely initiated commands.  The
   framework utilizes many functions provided by the Session Initiation
   Protocol (SIP) [n1] for the rendezvous and establishment of a
   reliable channel for control interactions.  Compared to SIP INFO, the





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   SIP Control Framework is a more general-purpose transport mechanism
   and one that is not constrained by limitations of the SIP INFO
   mechanism.

   The Control Framework also introduces the concept of a Control
   Package, which is an explicit usage of the Control Framework for a
   particular interaction set.  This specification has already specified
   a list of packages for MSML to control the media server in many
   aspects, including basic dialog, advanced conferencing, advanced
   dialog, and audit service.  Each of these packages has a unique
   Control Package name assigned in order for MSML to be used with the
   Control Framework.

   This section fulfills the mandatory requirement for information that
   MUST be specified during the definition of a Control Framework
   Package, as detailed in SIP Control Framework [i11].

3.2.1.  Control Framework Package Names

   The Control Framework [i11] requires a Control Package definition to
   specify and register a unique name.

   MSML specification defines Control Package names using a hierarchical
   scheme to indicate the inherited relationship across packages.  For
   example, package "msml-x" is derived from package "msml", and package
   "msml-x-y" is derived from package "msml-x".

   The following is a list of Control Package names reserved by the MSML
   specification.

   "msml": this Control Package supports MSML Core Package as specified
      in section 7.

   "msml-conf": this Control Package supports MSML Conference Core
      Package as specified in section 8.

   "msml-dialog": this Control Package supports MSML Dialog Core Package
      as specified in section 9.6.

   "msml-dialog-base": this Control Package supports MSML Dialog Base
      Package as specified in section 9.7.

   "msml-dialog-group": this Control Package supports MSML Dialog Group
      Package as specified in section 9.8.

   "msml-dialog-transform": this Control Package supports MSML Dialog
      Transform Package as specified in section 9.9.




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   "msml-dialog-speech": this Control Package supports MSML Dialog
      Speech Package as specified in section 9.10.

   "msml-dialog-fax-detect": this Control Package supports MSML Dialog
      Fax Detection Package as specified in section 9.11.

   "msml-dialog-fax-sendrecv": this Control Package supports MSML Dialog
      Fax Send/Receive Package as specified in section 9.12.

   "msml-audit": this Control Package supports MSML Audit Core Package
      as specified in section 10.1.

   "msml-audit-conf": this Control Package supports MSML Audit
      Conference Package as specified in section 10.2.

   "msml-audit-conn": this Control Package supports MSML Audit
      Connection Package as specified in section 10.3.

   "msml-audit-dialog": this Control Package supports MSML Audit Dialog
      Package as specified in section 10.4.

   "msml-audit-stream": this Control Package supports MSML Audit Stream
      Package as specified in section 10.5.

   An application server using the Control Framework as transport for
   MSML MUST use one or multiple package names, depending on the service
   required from the media server.  The package name(s) are identified
   in the "Control-Packages" SIP header that is present in the SIP
   INVITE dialog request that creates the control channel, as specified
   in [i11].  The "Control-Packages" value MAY be re-negotiated via the
   SIP re-INVITE mechanism.

3.2.2.  Control Framework Messages

   The usage of CONTROL, response, and REPORT messages, as defined in
   [i11], by each Control Package defined in MSML is different and
   described separately in the following sections.

      MSML Core Package "msml"

         The application server may send a CONTROL message with a body
         of MSML request using the following elements to the MS:

         : the root element that may contain a list of child
         elements that request a specific operation.  The child elements
         are defined in extended packages (e.g., "msml-conf" and "msml-
         dialog").  This element is also the root element that contains
         an MSML result and event.



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         : sends an event to the specified recipient within the
         media server.  Specific event types are defined within the
         extended packages.

         The media server replies with a response message containing a
         MSML result using the following elements:

         : reports the results of an MSML transaction.

         The media server MAY send the MSML event to the application
         server, in a REPORT or CONTROL message, using the element
         .  The actual content of the  and which Control
         Framework message to use are defined within the extended
         packages.

      MSML Conference Core Package "msml-conf"

         This package extends the MSML Core Package to define a
         framework for creation, manipulation, and deletion of a
         conference.

         The AS can send a CONTROL message with a body of the MSML
         request that contains one or multiple conference-related
         commands to the MS.  The MS then replies with a response
         message with a body of the MSML result to indicate whether or
         not the request has been fulfilled.

         During the lifetime of a conference, whenever an event occurs,
         the media server MAY send CONTROL messages containing MSML
         events to notify the application server.  The application
         server SHOULD reply with a response message with no MSML body
         to acknowledge the event has been received.

         This package does NOT use the REPORT message.

      Dialog Core Package "msml-dialog"

         This package extends the MSML Core Package to define the
         structural framework and abstractions for MSML dialogs.

         The application server MAY send CONTROL messages containing a
         MSML request using the following elements:

         : instantiate an MSML media dialog on a connection
         or a conference.

         : terminates an MSML dialog.




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         : sends an event and an optional namelist to the dialog,
         dialog group, or dialog primitive.

         : used by the dialog description language to cause the
         execution of the MSML dialog to terminate.

         For the  command, the response message MUST
         contain an MSML result that indicates that the dialog has been
         started successfully.  The MSML result MAY contain 
         to return the dialog identifier, if the identifier was assigned
         by the media server.  Subsequently, zero or more MSML events
         MAY be initiated by the media server in (update) REPORT
         messages to report information gathered during the dialog.
         Finally, an MSML event "msml.dialog.exit" SHOULD be generated
         in a (terminate) REPORT message when the dialog terminates
         (e.g., MSML execution of ).

         For the  and  commands, the response message
         contains the final MSML result that indicates that the request
         has either been fulfilled or rejected.

      Dialog Base Package "msml-dialog-base"

         This package extends the MSML Dialog Core Package to define a
         set of base functionality for MSML dialogs.  The extension
         defines individual media primitives, including ,
         , , ,  and , to be
         used as child element of .  This package does not
         change the framework message usage as defined by the MSML
         Dialog Core Package.

      Dialog Transform Package "msml-dialog-transform"

         This package extends the MSML Dialog Core Package to define a
         set of transform primitives that works as filter on half-duplex
         media streams.  The extension defines transform primitives,
         including , , , ,  and ,
         that MAY be used as child elements of .  This
         package does not change the framework message usage as defined
         by the MSML Dialog Core Package.

      Dialog Group Package "msml-dialog-group"

         This package extends the MSML Dialog Core, Base, and Transform
         Packages to define a single control flow construct that
         specifies concurrent execution of multiple media primitives.
         The extension defines the  element that MAY be used as a
         child element of  to enclose multiple media



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         primitives, such that they can be executed concurrently.  This
         package does not change the framework message usage as defined
         by the MSML Dialog Core Package.

      Dialog Speech Package "msml-dialog-speech"

         This package extends the MSML Dialog Core and MSML Base Package
         to define functionality that MAY be used for automatic speech
         recognition and text to speech.  The extension extends the
          and the  elements.

         For , it defines a new child element  to
         activate grammars or user input rules associated with speech
         recognition.  For , it defines a new child element 
         to initiate the text-to-speech service.

         This package does not change the framework message usage as
         defined by the MSML Dialog Core Package.

      Dialog Fax Detection Package "msml-dialog-fax-detect"

         This package extends the MSML Dialog Core Package to define
         primitives provide fax detection service.  The extension
         defines a primitive  to be used as a child element
         of .  This package does not change the framework
         message usage as defined by the MSML Dialog Core Package.

      Dialog Fax Send/Receive Package "msml-dialog-fax-sendrecv"

         This package extends the MSML Dialog Core Package to define
         primitives that allow a media server to provide fax send or
         receive service.  The extension defines new primitives
          and , to be used as a child element of
         .  This package does not change the framework
         message usage as defined by the MSML Dialog Core Package.

      Dialog Audit Core Package "msml-audit"

         This package extends the MSML Core Package to define a
         framework for auditing media resource(s) allocated on the media
         server.

         This package follows a simple request/response transaction,
         allowing the application server to send CONTROL messages
         containing MSML  requests.  The media server MUST reply
         with a response message containing the result.  The result is
         contained within the  element, returning the
         queried state information.



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         This package does NOT use the REPORT message.

      Dialog Audit Conference Package "msml-audit-conf"

         This package extends the MSML Audit Core Package to define
         conference specific states that MAY be queried via the 
         command and the corresponding response MUST be returned by the
          element.  This package does not change the
         framework message usage as defined by the MSML Audit Core
         Package.

      Dialog Audit Connection Package "msml-audit-conn"

         This package extends the MSML Audit Core Package to define
         connection specific states that MAY be queried via the 
         command and the corresponding response MUST be returned by the
          element.  This package does not change the
         framework message usage as defined by the MSML Audit Core
         Package.

      Dialog Audit Dialog Package "msml-audit-dialog"

         This package extends the MSML Audit Core Package to define
         dialog specific states that MAY be queried via the 
         command and the corresponding response MUST be returned by the
          element.  This package does not change the
         framework message usage as defined by the MSML Audit Core
         Package.

      Dialog Audit Stream Package "msml-audit-stream"

         This package extends the MSML Audit Core Package to define
         stream specific states that MAY be queried via the 
         command and the corresponding response MUST returned by the
          element.  This package does not change the
         framework message usage as defined by the MSML Audit Core
         Package.

3.2.3.  Common XML Support

   The XML schema described in [i11] MUST be supported by all Control
   Packages defined by MSML.  However, the "connection-id" value MUST be
   constructed as defined by MSML (i.e., the identifier MUST contain a
   local dialog tag only, while the SIP Control Framework [i11] requires
   that the "connection-id" contain both local and remote dialog tags).






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3.2.4.  Control Message Body

   A valid CONTROL body message MUST conform to the MSML schema, as
   included in this specification, for the MSML package(s) used.

3.2.5.  REPORT Message Body

   A valid REPORT body message MUST conform to the MSML schema, as
   included in this specification, for the MSML package(s) used.

4.  Language Structure

4.1.  Package Scheme

   The primary mechanism for extending MSML is the "package".  A package
   is an integrated set of one or more XML schemas that define
   additional features and functions via new or extended use of elements
   and attributes.  Each package, except for those defined in the
   current document, is defined in a separate standards document, e.g.,
   an Internet Draft or an RFC.  All packages that extend the base MSML
   functionality MUST include references to the MSML base set of schemas
   provided in the Internet Drafts.  A schema in a package MUST only
   extend MSML; that is, it must not alter the existing specification.

   A particular MSML script will include references to all the schemas
   defining the packages whose elements and attributes it makes use of.
   A particular script MUST reference MSML base and optionally extension
   package(s).  See the IANA Considerations section.

   Each package MUST define its own namespace so that elements or
   attributes with the same name in different packages do not conflict.
   A script using a particular element or attribute MUST prefix the
   namespace name on that element or attribute's name if it is defined
   in a package (as opposed to being defined in the base).

   MSML consists of a core package that provides structure without
   support for any specific feature set.  Additional packages, relying
   on the core package, provide functional features.  Any combination of
   additional packages may be used along with the core package.  The
   following describes the set of MSML packages defined in this
   document.










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           +--------------------------------------------------------+
           |                     MSML Core                          |
           +--------------------------------------------------------+
                 /                           \                 \
             +--------+                   +--------+        +-------+
             | Dialog |                   | Conf   |        | Audit |
             | Core   |                   | Core   |        | Core  |
             +--------+                   +--------+        +-------+
        ________  \_______________________________________      |
        ------------------------------------------------        |
       /         \          \         \          \      \       |
   +------+  +---------+ +------+ +------+ +------+ +-------+   |
   |Dialog|  |Dialog   | |Dialog| |Dialog| |Dialog| |Dialog |   |
   |Base  |  |Transform| |Group | |Speech| |Fax   | |Fax    |   |
   +------+  +---------+ +------+ +------+ |Detect| |Send/  |   |
                                           +------+ |Receive|   |
                                                    +-------+   |
                                        ________________________|
                                        -------------------------
                                       /       \       \         \
                                   +-----+ +-----+ +------+ +------+
                                   |Audit| |Audit| |Audit | |Audit |
                                   |Conf | |Conn | |Dialog| |Stream|
                                   +-----+ +-----+ +------+ +------+


   o MSML Core Package (Mandatory)

      Describes the minimum base framework that MUST be implemented to
      support additional core packages.

   o MSML Conference Core Package (Conditionally Mandatory, for
     Conferencing)

      Describes the audio and multimedia basic and advanced conferencing
      package that MAY be implemented.

   o MSML Dialog Core Package (Conditionally Mandatory, for Dialogs)

      Describes the dialog core package that MUST be implemented for any
      dialog services.  However, systems supporting conferencing only,
      MAY omit support for MSML dialogs.  The MSML Dialog Core Package
      specifies the framework within which additional dialog packages
      are supported.  The MSML Dialog Base Package MUST be supported,
      while all other dialog packages MAY be supported.

      o MSML Dialog Base Package (Conditionally Mandatory, for Dialogs)




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      o MSML Dialog Group Package (Optional)

      o MSML Dialog Transform Package (Optional)

      o MSML Dialog Fax Detection Package (Optional)

      o MSML Dialog Fax Send/Receive Package (Optional)

      o MSML Dialog Speech Package (Optional)

   o MSML Audit Core Package (Conditionally Mandatory, for Auditing)

      Describes the audit core package that MUST be implemented to
      support auditing services.  The MSML audit core package specifies
      the framework within which additional audit packages are
      supported.

      o MSML Audit Conference Package (Conditionally Mandatory, for
        Auditing Conference, Conference Dialog, and Conference Stream)

      o MSML Audit Connection Package (Conditionally Mandatory, for
        Auditing Connection, Connection Dialog, and Connection Stream)

      o MSML Audit Dialog Package (Conditionally Mandatory, for Auditing
        Dialog, and MUST be used with either MSML Audit Conference
        Package or MSML Audit Connection Package)

      o MSML Audit Stream Package (Conditionally Mandatory, for Auditing
        Stream, and MUST be used with either MSML Audit Conference
        Package or MSML Audit Connection Package)

   The formal process for defining extensions to MSML dialogs is to
   define a new package.  The new package MUST provide a text
   description of what extensions are included and how they work.  It
   MUST also define an XML schema file (if applicable) that defines the
   new package (which may be through extension, restriction of an
   existing package, or a specific profile of an existing package).
   Dependencies upon other packages MUST be stated.  For example, a
   package that extends or restricts has a dependency on the original
   package specification.  Finally, the new package MUST be assigned a
   unique name and version.

   The types of things that can be defined in new packages are:

      o  new primitives

      o  extensions to existing primitives (events, shadow variables,
         attributes, content)



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      o  new recognition grammars for existing primitives

      o  new markup languages for speech generation

      o  languages for specifying a topology schema

      o  new predefined topology schemas

      o  new variables / segment types (sets & languages)

      o  new control flow elements

   MSML packages are assembled together to form a specific MSML profile
   that is shared between different implementations.  The base MSML
   dialog profiles that are defined in this document consist of the MSML
   Core Package, MSML Dialog Core Package, MSML Dialog Base Package,
   MSML Dialog Group Package, MSML Transform Package, MSML Fax Packages,
   and the MSML Speech Package.

   MSML extension packages, which define primitives, MUST define the
   following for each primitive within the package:

      o  the function that the primitive performs

      o  the attributes that may be used to tailor its behavior

      o  the events that it is capable of understanding

      o  the shadow variables that provide access to information
        determined as a result of the primitive's operation

   The mechanism used to ensure that a media server and its client share
   a compatible set of packages is not defined.  Currently, it is
   expected that provisioning will be used, possibly coupled with a
   future auditing capability.  Additionally, when used in SIP networks,
   packages could be defined using feature tags and the procedures
   defined for Indicating User Agent Capabilities in SIP [i1] used to
   allow a media server to describe its capabilities to other user
   agents.

4.2.  Profile Scheme

   Not all devices and applications using MSML will need to support the
   entire MSML schema.  For example, a media processing device might
   support only audio announcements, only audio simple conferencing, or
   only multimedia IVR.  It is highly desirable to have a system for
   describing what portion of MSML a particular media processing device
   or control agent supports.



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   The package scheme described earlier allows MSML functionality to be
   functionally grouped, relying on the MSML core package.  This scheme
   allows a portion of the complete MSML specification to be
   implemented, on a per-package basis, and also creates a framework for
   future extension packages.  However, within a given package, in some
   cases, only a subset of the package functionality may be required.
   In order to support subsets of packages, with greater degree of
   granularity than at the package level, a profile scheme is required.

   MSML package profiles would identify a subset of a given MSML package
   with specific definitions of elements and attributes.  Each MSML
   package profile MUST be accompanied by one or more corresponding
   schemas.  To use the examples above, there could be an audio
   announcements profile of the MSML Dialog Base Package, an audio
   simple conferencing profile of the MSML Conference Core Package, and
   a multimedia IVR profile of the MSML Dialog Base Package.

   MSML package profiles MUST be published separately from the MSML
   specification, in one or more standards documents (e.g., Internet
   Drafts or RFCs) dedicated to MSML package profiles.  Profiles would
   not be registered with IANA and any organization would additionally
   be free to create its own profile(s) if required.

5.  Execution Flow

   MSML assumes a model where there is a single control context within a
   media server for MSML processing.  That context may have one or many
   SIP [n1] dialogs associated with it.  It is assumed that any SIP
   dialogs associated with the MSML control context have been
   authorized, as appropriate, by mechanisms outside the scope of MSML.

   A media server control context maintains information about the state
   of all media objects and media streams within a media server.  It
   receives and processes all MSML requests from authorized SIP dialogs
   and receives all events generated internally by media objects and
   sends them on the appropriate SIP dialog.  An MSML request is able to
   create new media objects and streams, and to modify or destroy any
   existing media objects and streams.

   An MSML request may simply specify a single action for a media server
   to undertake.  In this case, the document is very similar to a simple
   command request.  Often, though, it may be more natural for a client
   to request multiple actions at one time, or the client would like
   several actions to be closely coordinated by the media server.
   Multiple MSML elements received in a single request MUST be processed
   sequentially in document order.





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   An example of the first scenario would be to create a conference and
   join it with an initial participant.  An example of the second case
   would be to unjoin one or more participants from a main conference
   and join them to a sidebar conference.  In the first scenario,
   network latencies may not be an issue, but it is simpler for the
   client to combine the requests.  In the second case, the added
   network latency between separate requests could mean perceptible
   audio loss to the participant.

   Each MSML request is processed as a single transaction.  A media
   server MUST ensure that it has the necessary resources available to
   carry out the complete transaction before executing any elements of
   the request.  If it does not have sufficient resources, it MUST
   return a 520 response and MUST NOT execute the transaction.

   The MSML request MUST be checked for well-formedness and validated
   against the schema prior to executing any elements.  This allows XML
   [n2] errors to reported immediately and minimizes failures within a
   transaction and the corresponding execution of only part of the
   transaction.

   Each element is expected to execute immediately.  Elements such as
   , which take an unpredictable amount of time, are
   "forked" and executed in a separate thread (see MSML Dialog
   Packages).  Once successfully forked, execution continues with the
   element following the .  As such, MSML does not provide
   mechanisms to sequence or coordinate other operations with dialog
   elements.

   Processing within a transaction MUST stop if any errors occur.
   Elements that were executed prior to the error are not rolled back.
   It is the responsibility of the client to determine appropriate
   actions based upon the results indicated in the response.  Most
   elements MAY contain an optional "mark" attribute.  The value of that
   attribute from the last successfully executed element MUST be
   returned in an error response.  Note that errors that occur during
   the execution of a dialog occur outside the context of an MSML
   transaction.  These errors will be indicated in an asynchronous
   event.

   Transaction results are returned as part of the SIP request response.
   The transaction results indicate the success or failure of the
   transaction.  The result MUST also include identifiers for any
   objects created by a media server for which the client did not
   provide an instance name.  Additionally, if the transaction fails,
   the reason for the failure MUST be returned, as well as an indication
   of how much of the transaction was executed before the failure
   occurred SHOULD be returned.



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6.  Media Server Object Model

   Media servers are general-purpose platforms for executing real-time
   media processing tasks.  These tasks range in complexity from simple
   ones such as serving announcements, to complex ones, such as speech
   interfaces, centralized multimedia conferencing, and sophisticated
   gaming applications.

   Calls are established to a media server using SIP.  Clients will
   often use SIP third party call control (3PCC) [i4] to establish calls
   to a media server on behalf of end users.  However MSML does not
   require that 3PCC be used, only that the client and the media server
   share a common identifier for the call and its associated RTP [i3]
   sessions.

   Objects represent entities that source, sink, or modify media
   streams.  A media streams is a bidirectional or unidirectional media
   flow between objects on a media server.  The following subsections
   define the classes of objects that exist on a media server and the
   way these are identified in MSML.

6.1.  Objects

   A media object is an endpoint of one or more media streams.  It may
   be a connection that terminates RTP sessions from the network or a
   resource that transforms or manipulates media.  MSML defines four
   classes of media objects.  Each class defines the basic properties of
   how object instances are used within a media server.  However, most
   classes require that the function of specific instances be defined by
   the client, using MSML or other languages such as VoiceXML.

   The following classes of media processing objects are defined.  The
   class names are given in parentheses:

      o network connection (conn)

      o conference (conf)

      o dialog (dialog)

   Network connection is an abstraction for the media processing
   resources involved in terminating the RTP session(s) of a call.  For
   audio services, a connection instance presents a full-duplex audio
   stream interface within a media server.  Multimedia connections have
   multiple media streams of different media types, each corresponding
   to an RTP session.  Network connections get instantiated through SIP
   [n1].




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   A conference represents the media resources and state information
   required for a single logical mix of each media type in the
   conference (e.g., audio and video).  MSML models multiple mixes/views
   of the same media type as separate conferences.  Each conference has
   multiple inputs.  Inputs may be divided into classes that allow an
   application to request different media treatment for different
   participants.  For example, the video streams for some participants
   may be assigned to fixed regions of the screen while those for other
   participants may only be shown when they are speaking.

   A conference has a single logical output per media type.  For each
   participant, it consists of the audio conference mix, less any
   contributed audio of the participant, and the video mix shared by all
   conference participants.  Video conferences using voice activated
   switching have an optional ability to show the previous speaker to
   the current speaker.

   Conferences are instantiated using the  element.
   The content of the  element specifies the
   parameters of the audio and/or video mixes.

   Dialogs are a class of objects that represent automated participants.
   They are similar to network connections from a media flow perspective
   and may have one or more media streams as the abstraction for their
   interface within a media server.  Unlike connections, however,
   dialogs are created and destroyed through MSML, and the media server
   itself implements the dialog participant.  Dialogs are instantiated
   through the  element.  Contents of the 
   element define the desired or expected dialog behavior.  Dialogs may
   also be invoked by referencing VoiceXML as the dialog description
   language.

   Operators are functions that are used to filter or transform a media
   stream.  The function that an instance of an operator fulfills is
   defined as a property of the media stream.  Operators may be
   unidirectional or bidirectional and have a media type.
   Unidirectional operators reflect simple atomic functions such as
   automatic gain control, filtering tones from conferences, or applying
   specific gain values to a stream.  Unidirectional operators have a
   single media input, which is connected to the media stream from one
   object, and a single media output, which is connected to the media
   stream of a different object.

   Bidirectional operators have two media inputs and two media outputs.
   One media input and output is associated with the stream to one
   object, and the other input and output is associated with a stream to
   a different object.  Bidirectional objects may treat the media
   differently in each direction.  For example, an operator could be



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   defined that changed the media sent to a connection based upon
   recognized speech or dual-tone multi-frequency (DTMF) received from
   the connection.  Operators are implicitly instantiated when streams
   are created or modified using the elements  and ,
   respectively.

   The relationships between the different object classes (conf, conn,
   and dialog) are shown in the figure below.

              +--------------------------------------+
              |           Media Server               |
              |                                      |
              |------+                      ,---.    |
              |      |      +------+       /     \   |
   <== RTP ==>| conn |<---->| oper |<---->( conf  )  |
              |      |      +------+       \     /   |
              |------+                      `---'    |
              |   ^                           ^      |
              |   |                           |      |
              |   |   +------+    +------+    |      |
              |   |   |      |    |      |    |      |
              |   +-->|dialog|    |dialog|<---+      |
              |       |      |    |      |           |
              |       +------+    +------+           |
              +--------------------------------------+

   A single, full-duplex instance of each object class is shown together
   with common relationships between them.  An operator (such as gain)
   is shown between a connection and a conference and dialogs are shown
   participating both with an individual connection and with a
   conference.  The figure is not meant to imply only one-to-one
   relationships.  Conferences will often have hundreds of participants,
   and either connections or conferences may be interacting with more
   than one dialog.  For example, one dialog may be recording a
   conference while other dialogs announce participants joining or
   leaving the conference.

6.2.  Identifiers

   Objects are referenced using identifiers that are composed of one or
   more terms.  Each term specifies an object class and names a specific
   instance within that class.  The object class and instance are
   separated by a colon ":" in an identifier term.

   Identifiers are assigned to objects when they are first created.  In
   general, either the MSML client or a media server may specify the
   instance name for an object.  Objects for which a client does not
   assign an instance name will be assigned one by a media server.



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   Media server assigned instance names are returned to the client as a
   complete object identifier in the response to the request that
   created the object.

   It is meaningful for some classes of objects to exist independently
   on a media server.  Network connections may be created through SIP at
   any time.  MSML can then be used to associate their media with other
   objects as required to create services.  Conferences may be created
   and have specific resources reserved waiting for participant
   connections.

   Objects from these two classes, connections and conferences, are
   considered independent objects since they can exist on a standalone
   basis.  Identifiers for independent objects consist of a single term
   as defined above.  For example, identifiers for a conference and
   connection could be "conf:abc" or "conn:1234" respectively.  Clients
   that choose to assign instance names to independent objects must use
   globally unique instance names.  One way to create globally unique
   names is to include the domain name of the client as part of the
   name.

   Dialogs are created to provide a service to independent objects.
   Dialogs may act as a participant in a conference or interact with a
   connection similar to a two-participant call.  Dialogs depend upon
   the existence of independent objects, and this is reflected in the
   composition of their identifiers.  Operators modify the media flow
   between other objects, such as application of gain between a
   connection and a conference.  As operators are merely media transform
   primitives defined as properties of the media stream, they are not
   represented by identifiers and created implicitly.

   Identifiers for dialogs are composed of a structured list of slash
   ('/') separated terms.  The left-most term of the identifier must
   specify a conference or connection.  This serves as the root for the
   identifier.  An example of an identifier for a dialog acting as a
   conference participant could be:

      conf:abc/dialog:recorder

   All objects except connections are created using MSML.  Connections
   are created when media sessions get established through SIP.  There
   are several options clients and media servers can use to establish a
   shared instance name for a connection and its media streams.

   When media servers support multiple media types, the instance name
   SHOULD be a call identifier that can be used to identify the
   collection of RTP sessions associated with a call.  When MSML is used
   in conjunction with SIP and third party call control, the call



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   identifier MUST be the same as the local tag assigned by the media
   server to identify the SIP dialog.  This will be the tag the media
   server adds to the "To" header in its response to an initial invite
   transaction.  RFC 3261 requires the tag values to be globally unique.

   An example of a connection identifier is: conn:74jgd63956ts.

   With third party call control, the MSML client acts as a back-to-back
   user agent (B2BUA) to establish the media sessions.  SIP dialogs are
   established between the client and the media server allowing the use
   of the media server local tag as a connection identifier.  If third
   party call control is not used, a SIP event package MAY be used to
   allow a media server to notify new sessions to a client that has
   subscribed to this information.

   Identifiers as described above allow every object in a media server
   to be uniquely addressed.  They can also be used to refer to multiple
   objects.  There are two ways in which this can currently be done:

      wildcards

      common instance names

   An identifier can reference multiple objects when a wildcard is used
   as an instance name.  MSML reserves the instance name composed of a
   single asterisk ('*') to mean all objects that have the same
   identifier root and class.  Instance names containing an asterisk
   cannot be created.  Wildcards MUST only be used as the right-most
   term of an identifier and MUST NOT be used as part of the root for
   dialog identifiers.  Wildcards are only allowed where explicitly
   indicated below.

   The following are examples of valid wildcards:

      conf:abc/dialog:*

      conn:*

   An example of illegal wildcard usage is:

      conf:*/dialog:73849

   Although identifiers share a common syntax, MSML elements restrict
   the class of objects that are valid in a given context.  As an
   example, although it is valid to join two connections together, it is
   not valid to join two IVR dialogs.





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7.  MSML Core Package

   This section describes the core MSML package that MUST be supported
   in order to use any other MSML packages.  The core MSML package
   defines a framework, without explicit functionality, over which
   functional packages are used.

7.1.  

    is the root element.  When received by a media server, it
   defines the set of operations that form a single MSML request.
   Operations are requested by the contents of the element.  Each
   operation MAY appear zero or more times as children of .
   Specific operations are defined within the conference package and in
   the set of dialog packages.

   The results of a request or the contents of events sent by a media
   server are also enclosed within the  element.  The results of
   the transaction are included as a body in the response to the SIP
   request that contained the transaction.  This response will contain
   any identifiers that the media server assigned to newly created
   objects.  All messages that a media server generates are correlated
   to an object identifier.  Objects and identifiers are discussed in
   section 6 (Media Server Object Model).

   Attributes:

      version: "1.1" Mandatory

7.2.  

   Events are used to affect the behavior of different objects within a
   media server.  The  element is used to send an event to the
   specified recipient within the media server.

   Attributes:

      event: the name of an event.  Mandatory.

      target: an object identifier.  When the identifier is for a
      dialog, it may optionally be appended with a slash "/" followed by
      the target to be included in an MSML dialog .  Mandatory.

      valuelist: a list of zero or more parameters that are included
      with the event.






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      mark: a token that can be used to identify execution progress in
      the case of errors.  The value of the mark attribute from the last
      successfully executed MSML element is returned in an error
      response.  Therefore, the value of all mark attributes within an
      MSML document should be unique.

7.3.  

   The  element is used to report the results of an MSML
   transaction.  It is included as a body in the final response to the
   SIP request that initiated the transaction.  An optional child
   element  may include text that expands on the meaning of
   error responses.  Response codes are defined in section 11 (Response
   Codes).

   Attributes:

      response: a numeric code indicating the overall success or failure
      of the transaction, and in the case of failure, an indication of
      the reason.  Mandatory.

      mark: in the case of an error, the value of the mark attribute
      from the last successfully executed element that included the mark
      attribute.

   In the case of failure, a description of the reason SHOULD be
   provided using the child element .

   Three other child elements allow the response to include identifiers
   for objects created by the request but that did not have instance
   names specified by the client.  Those elements are  and
   , for objects created through a  and
    respectively.

7.4.  

   The  element is used to notify an event to a media server
   client.  Three types of events are defined by the MSML Core Package:
   "msml.dialog.exit", "msml.conf.nomedia", and "msml.conf.asn".  These
   correspond to the termination of an executing dialog, a conference
   being automatically deleted when the last participant has left, and
   the notification of the current set of active speakers for a
   conference, respectively.  Events may also be generated by an
   executing dialog.  In this case, the event type is specified by the
   dialog (see MSML Dialog Core Package ).






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   Attributes:

      name: the type of event.  If the event is generated because of the
      execution MSML dialog , the value MUST be the value of the
      "event" attribute from the  element within the MSML Dialog
      Core Package.  If the event is generated because of the execution
      of an , the value MUST be "moml.exit".  If the event is
      generated because of the execution of a , the value
      MUST be "moml.disconnect".  If the event is generated because of
      an error, the value must be "moml.error".  Mandatory.

      id: the identifier of the conference or dialog that generated the
      event or caused the event to be generated.  Mandatory.

       has two children,  and , which contain the
      name and value respectively of each namelist item associated with
      the event.

8.  MSML Conference Core Package

8.1.  Conferences

   A conference has a mixer for each type of media that the conference
   supports.  Each mix has a corresponding description that defines how
   the media from participants contributes to that mix.  A mixer has
   multiple inputs that are combined in a media specific way to create a
   single logical output.

   The elements that describe the mix for each media type are called
   mixer description elements.  They are:

    defines the parameters for mixing audio media.

    defines the composition of a video window.

   These elements, defined in sections 8.6 (Audio Mix) and 8.7 (Video
   Layout) respectively, are used as content of the 
   element to establish the initial properties of a conference.  The
   elements are used within the  element to change the
   properties of a conference once it has been created, or within the
    element to remove individual mixes from the
   conference.

   Conferences may be terminated by an MSML client using the
    element to remove the entire conference or by
   removing the last mixer(s) associated with the conference.
   Conferences can also be terminated automatically by a media server
   based on criteria specified when the conference is created.  When the



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   conference is deleted, any remaining participants will have their
   associated SIP dialogs left unchanged or deleted based on the value
   of the "term" attribute specified when the conference was created.

8.2.  Media Streams

   Objects have at least one media input and output for each type of
   media that they support.  Each object class defines the number of
   input and output objects of that class support.  Media streams are
   created when objects are joined, either explicitly using  or
   implicitly when dialogs are created using .  Dialog
   creation has two stages, allocating and configuring the resources
   required for the dialog instance, and implicitly joining those
   resources to the dialog target during the dialog execution.  Refer to
   the MSML Dialog Base Package.

   A join operation by default creates a bidirectional audio stream
   between two objects.  Video and unidirectional streams may also be
   created.  A media stream is created by connecting the output from one
   object to the input of another object and vice versa (assuming a
   bidirectional or full-duplex join).

   Many objects may only support a single input for each type of media.
   Within this specification, only the conference object class supports
   an arbitrary number of inputs.  When a stream is requested to be
   created to an object that already has a stream of the same type
   connected to its single input, the result of the request depends upon
   the type of the media stream.

   Audio mixing is done by summing audio signals.  Automatically mixing
   audio streams has common and straightforward applications.  For
   example, the ability to bridge two streams allows for the easy
   creation of simple three-way calls or to bridge private announcements
   with a (whispered) conference mix for an individual participant.  In
   the case of general conferences, however, an MSML client SHOULD
   create an audio conference and then join participants to the
   conference.  Conference mixers SHOULD subtract the audio of each
   participant from the mix so that they do not hear themselves.

   A media server receiving a request that requires joining an audio
   stream to the single audio input of an object that already has an
   audio stream connected SHOULD automatically bridge the new stream
   with the existing stream, creating a mix of the two audio streams.
   The maximum number of streams that may be bridged in this manner is
   implementation specific.  It is RECOMMENDED that a media server
   support bridging at least two streams.  A media server that cannot
   bridge a new stream with any existing streams MUST fail the operation
   requesting the join.



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   Unlike audio mixing, there are many different ways that two video
   streams may be combined and presented.  For example, they may be
   presented side by side in separate panes, picture in picture, or in a
   single pane that displays only a single stream at a time based on a
   heuristic such as active speaker.  Each of these options creates a
   very different presentation and requires significantly different
   media resources.

   A join operation does not describe how a new stream can be combined
   with an existing stream.  Therefore, automatic bridging of video is
   not supported.  A media server MUST fail requests to join a new video
   stream to an object that only supports a single video input and
   already has a video stream connected to that input.  For an object to
   have multiple video streams joined to it, the object itself must be
   capable in supporting multiple video streams.  Conference objects can
   support multiple video streams and provide a way to specify the
   mixing presentation for the video streams.

   A media server MUST NOT establish any streams unless the media server
   is able to create all the streams requested by an operation.  Streams
   are only able to be created if both objects support a media type and
   at least one of the following conditions is true:

      1. Each object that is to receive media is not already receiving a
         stream of that type.

      2. Any object that is to receive media and is already receiving a
         stream of that type supports receiving an additional stream of
         that type.  The only class of objects defined in this
         specification that directly support receiving multiple streams
         of the same type are conferences.

      3. The media server is able to automatically bridge media streams
         for an object that is to receive media and that is already
         receiving a stream of the requested type.  The only type of
         media defined in this specification that MAY be automatically
         bridged is audio.

   The directionality of media streams associated with a connection is
   modeled independently from what SDP [n9] allows for the corresponding
   RTP [i3] sessions.  Media servers MUST respect the SDP in what they
   actually transmit but MUST NOT allow the SDP to affect the
   directionality when joining streams internal to the media server.








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8.3.  

    is used to allocate and configure the media mixing
   resources for conferences.  A description of the properties for each
   type of media mix required for the conference is defined within the
   content of the  element.  Mixer descriptions are
   described in Audio Mix and Video Layout sections.  When no mixer
   descriptions are specified, the default behavior MUST be equivalent
   to inclusion of a single .

   Clients can request that a media server automatically delete a
   conference when a specified condition occurs by using the
   "deletewhen" attribute.  A value of "nomedia" indicates that the
   conference MUST be deleted when no participants remain in the
   conference.  When this occurs, an "msml.conf.nomedia" event MUST be
   notified to the MSML client.  A value of "nocontrol" indicates that
   the conference MUST be deleted when the SIP [n1] dialog that carries
   the  element is terminated.  When this occurs, a
   media server MUST terminate all participant dialogs by sending a BYE
   for their associated SIP dialog.  A value of "never" MUST leave the
   ability to delete a conference under the control of the MSML client.

   Attributes:

      name: the instance name of the conference.  If the attribute is
      not present, the media server MUST assign a globally unique name
      for the conference.  If the attribute is present but the name is
      already in use, an error (432) will result and MSML document
      execution MUST stop.  Events that the conference generates use
      this name as the value of their "id" attribute (see section 7.4
      ()).

      deletewhen: defines whether a media server should automatically
      delete the conference.  Possible values are "nomedia",
      "nocontrol", and "never".  Default is "nomedia".

      term: when true, the media server MUST send a BYE request on all
      SIP dialogs still associated with the conference when the
      conference is deleted.  Setting term equal to false allows clients
      to start dialogs on connections once the conference has completed.
      Default is "true".

      mark: a token that MAY be used to identify execution progress in
      the case of errors.  The value of the mark attribute from the last
      successfully executed MSML element is returned in an error
      response.  Therefore, the value of all mark attributes within an
      MSML document should be unique.




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   An example of creating an audio conference is shown below.  This
   conference allows at most two participants to contend to be heard and
   reports the set of active speakers no more frequently than every 10
   seconds.

      
      
         
            
               
               
            
         
      

8.3.1.  

   Conference resources may be reserved by including the 
   element as a child of .   allows the
   specification of a set of resources that a media server will reserve
   for the conference.  Any requests for resources beyond those that
   have been reserved should be honored on a best-effort basis by a
   media server.

   Attributes:

      required: boolean that specifies whether  should
      fail if the requested resources are not available.  When set to
      false, the conference will be created, with no reserved resources,
      if the complete reservation cannot be honored.  Default is "true".

8.3.1.1.  

   The resources to be reserved are defined using .  The
   contents of these elements describe a resource that is to be
   reserved.  Descriptions are implementation dependent.  Media servers
   that support MSML dialogs may use the elements from that package as
   the basis for resource descriptions.  Each resource element may use
   the attribute "n" to define the quantity of the resource to reserve.

   For example, the following creates a conference and reserves two
   types of resources.  One resource element may represent resources
   that are shared by all participants of the conference, while the
   other may represent resources that are reserved for each of the
   expected participants.






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   Attributes:

      n: number of resources to be reserved.  Default is 1.

      type: specifies whether the resource is to be reserved by each
      individual participant or reserved as a shared conference
      resource.  Valid values for this attribute are "individual" or
      "shared".  Default is "individual".

      
         
            
              
            
            
              
            
         
      

8.4.  

   All of the properties of an audio mix or the presentation of a video
   mix may be changed during the life of a conference using the
    element.  Changes to an audio mix are requested by
   including an  element as a child of .
   This may also be used to add an audio mixer to the conference if none
   was previously allocated.  Changes to a video presentation are
   requested by including a  element as a child of
   .  Similar to an audio mixer, this may be used to
   add a video mixer if none was previously allocated.

   Mixers are removed by including a mixer description element within
   .

   Features and presentation aspects are enabled/added or modified by
   including the element(s) that define the feature or presentation
   aspect within a mixer description.  The complete specification of the
   element must be included just as it would be included when the
   conference is created.  The new definition completely replaces any
   previous definition that existed.  Only things that are defined by
   elements included in the mixer descriptions are affected.  Any
   existing configuration aspects of a conference, which are not
   specified within the  element, MUST maintain their
   current state in the media server.






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   For example, if an MSML client wanted to change the minimum reporting
   interval for active speaker notification from that shown in the
   Conference Examples section () it would send the
   following to the media server:

      
      
         
            
               
            
         
      

   This would also enable active speaker notification if it had not
   previously been enabled.  The N-loudest mixing is unaffected.

   Multiple elements MAY be included in the mixer descriptions similar
   to when conferences are created.  For example, in a video conference,
   the video mix description () could specify that the
   layout of the video being displayed should change such that the
   regions currently displaying participants get smaller and new
   region(s) are created to support additional participants.  A media
   server MUST make all of the requested changes or none of the
   requested changes.

   Additional examples of modifying conferences are presented in the
   Conference Examples section.

   Attributes:

      id: the identifier for a conference.  Wildcards MUST NOT be used.
      Mandatory.

      mark: a token that can be used to identify execution progress in
      the case of errors.  The value of the mark attribute from the last
      successfully executed MSML element is returned in an error
      response.  Therefore, the value of all "mark" attributes within an
      MSML document SHOULD be unique.

8.5.  

   Destroy conference is used to delete mixers or to delete the entire
   conference and all state and shared resources.  When a mixer is
   removed, all of the streams joined to that mixer are unjoined.  When
   a conference is destroyed, SIP dialogs for any remaining participants
   MUST be maintained or removed based on the value of the "term"
   attribute when the conference was created.



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   When there is no element content,  deletes the
   entire conference.  Individual mixers are removed by including a
   mixer description element identifying the mix (or mixes) to be
   removed as content to .   is used
   remove audio mixers and  is used remove video mixers.
   When one or more mixer descriptions are specified, then media server
   MUST only delete the specified mixer and MUST NOT affect any other
   existing mixers.  When  or  is identified
   for individual removal, other feature aspects of the mix MUST NOT be
   included.  If specified, the media server MUST ignore any such
   elements.  When the last mixer is removed from a conference, a media
   server MUST remove all conference state, leaving or removing any
   remaining SIP dialogs as described above.

   Attributes:

      id: the identifier for a conference.  Mandatory.

      mark: a token that can be used to identify execution progress in
      the case of errors.  The value of the mark attribute from the last
      successfully executed MSML element is returned in an error
      response.  Therefore, the value of all "mark" attributes within an
      MSML document SHOULD be unique.

8.6.  

   The properties of the overall audio mix are specified using the
    element.

   Attributes:

      id: an optional identifier for the audio mix.

      samplerate: Integer value specifies the sample rate (in Hz) for
      the audio mixer.  Optional, default value of 8000.

   An example of the description for an audio mix is:

      
        
        
      

8.6.1.  

   The  element defines that participants contend to be
   included in the conference mix based upon their audio energy.  When
   the element is not present, all participants are mixed.



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   Attributes:

      n: the number of participants that will be included in the audio
      mix based upon having the greatest audio energy.  Mandatory.

8.6.2.  

   The  element enables notification of active speakers.  Active
   speakers MUST be notified using the  element with an event
   name of "msml.conf.asn".  The namelist of the event consists of the
   set of active speakers.  The name of each item is the string
   "speaker" with a value of the connection identifier for the
   connection.

   Attributes:

      ri: the minimum reporting interval defines the minimum duration of
      time that must pass before changes to active speakers will be
      reported.  A value of zero disables active speaker notification.

      asth: specifies the active speaker threshold (in unit of dBm0).
      Valid value range is 0 to -96.  Optional, default is -96.

   An example of an active speaker notification is:

      
         speaker
         conn:hd93tg5hdf
         speaker
         conn:w8cn59vei7
         speaker
         conn:p78fnh6sek47fg 

8.7.  

   A video layout is specified using the  element.  It is
   used as a container to hold elements that describe all of the
   properties of a video mix.  The parameters of the window that
   displays the video mix are defined by the  element.  When the
   video mix in composed of multiple panes, the location and
   characteristics of the panes are defined by one or more 
   elements.  A  element is not required when only a single
   video stream is displayed at one time and none of the visual
   attributes of regions are required.

   Some regions may be used to display a video stream based on a
   selection criteria rather than having a video stream of a single
   participant continuously presented in the region.  One such an



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   example is a distance learning lecture where the instructor sees each
   of the students periodically displayed in a region.  When a region is
   used to display one of a number of streams, it is placed as a child
   of a  element.

   Attributes:

      type: specifies the language used to define the layout.  Layouts
      defined using MSML MUST use the value "text/msml-basic-layout".
      This is the same convention as defined for the layout package from
      the W3C SMIL 2.0 specification [i6].  The default when omitted is
      "text/msml-basic-layout".

      id: an optional identifier for the video layout.

8.7.1.  

   The  element describes the root window or virtual screen in
   which the conference video mix will be displayed.  Simple conferences
   can display participant video directly within the root window but
   more complex conferences will use regions for this purpose.  Areas of
   the window which are not used to display video will show the root
   window background.

   All video presentations require a root window.  It MUST be present
   when a video mix is created and it cannot be deleted; however, its
   attributes MAY be changed using the  element.

   Attributes:

      size: the size of the root window specified as one of the five
      standard common intermediate formats (e.g., CIF, QCIF).

      backgroundcolor: the color for the root window background defined
      using the values for the "background-color" property of the CSS2
      specification [n10].

      backgroundimage: the URI for an image to be displayed as the root
      window background.  Transparent portions of the image allow the
      background color to show through.

8.7.2.  

    elements define video panes that are used to display
   participant video streams.  Regions are rendered on top of the root
   window.





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   The size of a region is specified relative to the size of the root
   window using the "relativesize" attribute.  Relative sizes are
   expressed as fractions (e.g., 1/4, 1/3) that preserve the aspect
   ratio of the original video stream while allowing for efficient
   scaling implementations.

   Regions are located on the root window based on the value of the
   position attributes "top" and "left".  These attributes define the
   position of the top left corner of the region as an offset from the
   top left corner of the root window.  Their values may be expressed
   either as a number of pixels or as a percent of the vertical or
   horizontal dimension of the root window.  Percent values are appended
   with a percent ('%') character.  Percent values of "33%" and "67%"
   should be interpreted as "1/3" and "2/3" to allow easy alignment of
   regions whose size is expressed relative to the size of the root
   window.

   An example of a video layout with six regions is:

      +-------+---+
      |       | 2 |
      |   1   +---+
      |       | 3 |
      +---+---+---+
      | 6 | 5 | 4 |
      +---+---+---+

      
         
         
         
         
         
         
         
      

   The area of the root window covered by a region is a function of the
   region's position and its size.  When areas of different regions
   overlap, they are layered in order of their "priority" attribute.
   The region with the highest value for the "priority" attribute is
   below all other regions and will be hidden by overlapping regions.
   The region with the lowest non-zero value for the "priority"
   attribute is on top of all other regions and will not be hidden by
   overlapping regions.  The priority attribute may be assigned values
   between 0 and 1.  A value of zero disables the region, freeing any
   resources associated with the region, and unjoining any video stream
   displayed in the region.



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   Regions that do not specify a priority will be assigned a priority by
   a media server when a conference is created.  The first region within
   the  element that does not specify a priority will be
   assigned a priority of one, the second a priority of two, etc.  In
   this way, all regions that do not explicitly specify a priority will
   be underneath all regions that do specify a priority.  As well,
   within those regions that do not specify a priority, they will be
   layered from top to bottom, in the order they appear within the
    element.

   For example, if a layout was specified as follows:

      
         
         
         
         
         
      

   Then the regions would be layered, from top to bottom, c,a,b,d.

   Portions of regions that extend beyond the root window will be
   cropped.  For example, a layout specified as:

      
         
         
      

   would appear similar to:

      +-----------+
      |   root    |
      |background |
      |     +-----+--
      |     |     |//
      |     | foo |//
      +-----+-----+//
            |////////

   Visual attributes are used to define aspects of the visual appearance
   of individual regions.  A border may be defined together with a title
   and/or logo.  Text and logos are displayed as images on top of the
   region's video, below all regions with a lower priority.  The visual
   attributes are "title", "titletextcolor", "titlebackgroundcolor",
   "bordercolor", "borderwidth", and "logo".




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   Visual attributes can also be defined for individual streams (Video
   Stream Properties).  When visual attributes are specified as part of
   both a region and a stream, those associated with the stream MUST
   take precedence.  This allows streams that are chosen for display
   automatically (Stream Selection) to have proper text and logos
   displayed.  The region visual attributes are displayed when no stream
   is associated with the region.

   Two other attributes associated with a region, "blank" and "freeze",
   define the state of the video displayed in the region.  When the
   blank or freeze attribute is assigned the value "true", then the
   media server MUST display the region either as a blank region, or the
   video image frozen at the last received frame.

   These attributes are specified for a region and not allowed for
   streams because that appears to be the common use case.  Applying
   them to streams would allow only that stream to be affected within a
   selector while other streams continue to display normally.  Except
   for personal mixing scenarios, the same effect can be achieved by
   having the participant mute their own transmission to the media
   server.

   Attributes: associated with each region:

      id: a name that can be used to refer to the region.

      left: the position of the region from the left side of the root
      window.

      top: the position of the region from the top of the root window.

      relativesize: the size of the region expressed as a fraction of
      the root window size.

      priority: a number between 0 and 1 that is used to define the
      precedence when rendering overlapping regions.  A value of zero
      disables the region.

      title: text to be displayed as the title for the region

      titletextcolor: the color of the text

      titlebackgroundcolor: the color of the text background

      bordercolor: the color of the region border

      borderwidth: the width of the region border




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      logo: the URI of an image file to be displayed

      freeze: a boolean value, with a default of "false", that defines
      whether the video image should be frozen at the currently
      displayed frame

      blank: a boolean value, with a default of "false", that defines
      whether the region should display black instead of the associated
      video stream

8.7.3.  

   It is often desired that one of several video streams be
   automatically selected to be displayed.  The  element is
   used to define the selection criteria and its associated parameters.
   The selection algorithm is specified by the "method" attribute.
   Currently defined selection methods allow for voice activated
   switching and to iterate sequentially through the set of associated
   video streams.

   The regions that will display the selected video stream are placed as
   child elements of the  element.  Including regions within a
    element does not affect their layout with respect to
   regions not subject to the selection.  For simple video conferences
   that display the video directly in the root window, the 
   element can be placed as a child of .  Region elements MUST
   NOT be used in this case.

   For example, below is a common video layout that allows the video
   stream from the currently active speaker to be displayed in the large
   region ("1") at the top left of the layout while the streams from
   five other participants are displayed in regions located at the
   layout periphery.

      +-------+---+
      |       | 2 |
      |   1   +---+
      |       | 3 |
      +---+---+---+
      | 6 | 5 | 4 |
      +---+---+---+










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   All selector methods must be defined so that they work if only a
   single region is a child of the selector.  Selector methods that
   support more than one child region MUST specify how the method works
   across multiple regions.  Media server implementations MAY support
   only a single region for methods that are defined to allow multiple
   regions.

   The selector or region for a participant's video is defined using the
   "display" attribute of  during a join operation.  Specifying
   a selector allows the stream to be displayed according to the
   criteria defined by the selector method.  Specifying a region
   supports continuous presence display of participants.  Some streams
   may be joined with both a selector and a region.  In this case, the
   value of  attribute defines whether the streams
   associated with a continuous presence region should be blanked when
   the stream is selected for display in one of the selector regions.

   Attributes: common to all selector methods are:

      id: a name that can be used to refer to the selector.

      method: the name of the method used to select the video stream.  A
      value of "vas" (see the following section, Voice Activated
      Switching) MAY be specified.

      status: specifies whether the selector is "active" or "disabled".

      blankothers: when "true", video streams that are also displayed in
      continuous presence regions will have the continuous presence
      regions blanked when the stream is displayed in a selection
      region.








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8.7.3.1.  Voice Activated Switching ("vas")

   Voice activated switching (VAS) is used to display the video stream
   that correlates with the participant who is currently speaking.  It
   is specified using a selector method value of "vas".

   If the video stream associated with the active speaker is not
   currently displayed in a selection region, then it replaces the video
   in the region that is displaying the video of the speaker that was
   least recently active.  If the video of the active speaker is
   currently displayed in a selection region, then there is no change to
   any region.  When VAS is applied to a single region, this has the
   effect that the current speaker is displayed in that region.

   Attributes:

      si: switching interval is the minimum period of time that must
      elapse before allowing the video to switch to the active speaker.

      speakersees: defines whether the active speaker sees the "current"
      speaker (themselves) or the "previous" speaker.

8.8.  

    is used to create one or more streams between two independent
   objects.  Streams may be audio or video and may be bidirectional or
   unidirectional.  A bidirectional stream is implicitly composed of two
   unidirectional streams that can be manipulated independently.  The
   streams to be established are specified by  elements (section
   ) as the content of .

   Without any content,  by default establishes a bidirectional
   audio stream.  When only a stream of a single type has previously
   been created between two objects, or when only a unidirectional
   stream exists,  can be used to add a stream of another media
   type or make the stream bidirectional by including the necessary
    elements.  Bidirectional streams are made unidirectional by
   using  (section ) to remove the unidirectional stream
   for the direction that is no longer required.

   In addition to defining the media type and direction of streams,
    elements are also used to establish the properties of
   streams, such as gain, voice masking, or tone clamping of audio
   streams, or labels and other visual characteristics of video streams.
   Properties are often defined asymmetrically for a single direction of
   a stream.  Creating a bidirectional stream requires two 
   elements within the , one for each direction, if one direction
   is to have different properties from the other direction.



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   If a media server can provide services using both compressed or
   uncompressed media, the MSML client may need to distinguish within
   requests which format is to be used.  When compressed streams are
   created, both objects must use the same media format or an error
   response (450) is generated.

   Attributes:

      id1: an identifier of either a connection or conference.
      Wildcards MUST NOT be used.  Mandatory.  Any other object class
      results in a 440 error.

      id2: an identifier of either a connection or conference.
      Wildcards MUST NOT be used.  Mandatory.  Any other object class
      results in a 440 error.

      mark: a token that can be used to identify execution progress in
      the case of errors.  The value of the mark attribute from the last
      successfully executed MSML element is returned in an error
      response.  Therefore, the value of all mark attributes within an
      MSML document SHOULD be unique.

   For example, consider a call center coaching scenario where a
   supervisor can listen to the conversation between an agent and a
   customer and provide hints to the agent, which are not heard by the
   customer.  One join establishes a stream between the agent and the
   customer and another join establishes a stream between the agent and
   the supervisor.  A third join is used to establish a half-duplex
   stream from the customer to the supervisor.  The media server
   automatically bridges the media streams from the customer and the
   supervisor for the agent, and from the customer and the agent for the
   supervisor.

   Assuming the following connections, each with a single audio stream:

      conn:supervisor

      conn:agent

      conn:customer











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   The following would create the media flows previously described:

      
      
         
         
         
            
         
      

      The following example shows joining a participant to a multimedia
      conference.  It assumes that the conference has a video
      presentation region named "topright".  The "display" attribute is
      explained in the section Video Stream Properties.

      
      
         
            
            
            
         
      

8.9.  

   Media streams can have different properties such as the gain for an
   audio stream or a visual label for a video stream.  These properties
   are specified as the content of  elements (section ).
    is used to change the properties of a stream by
   including one or more  elements that are to have their
   properties changed.

   Stream properties MUST be set as specified by the element  as
   a child element of  element.  Any properties not
   included in the  element when modifying a stream MUST remain
   unchanged.  Setting a property for only one direction of a
   bidirectional stream MUST NOT affect the other direction.  The
   directionality of streams can be changed by issuing an 
   followed by a .  Any streams that exist between the two objects
   that are not included within  MUST NOT be affected.

   Attributes:

      id1: an identifier of either a conference or a connection.  The
      instance name MUST NOT contain a wildcard if "id2" contains a
      wildcard.  Mandatory.



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      id2: an identifier of either a conference or a connection.  The
      instance name MUST NOT contain a wildcard if "id1" contains a
      wildcard.  Mandatory.

      mark: a token that can be used to identify execution progress in
      the case of errors.  The value of the mark attribute from the last
      successfully executed MSML element is returned in an error
      response.  Therefore, the value of all mark attributes within an
      MSML document is RECOMMENDED to be unique.

8.10.  

   Unjoin removes one or more media streams between two objects.  In the
   absence of any content in the  element, all media streams
   between the objects MUST be removed.  Individual streams may be
   removed by specifying them using  elements, while the
   unspecified streams MUST NOT be removed.  A bidirectional stream is
   changed to a unidirectional stream by unjoining the direction that is
   no longer required, using the  element.  Operator elements
   MUST NOT be specified within  elements when streams are being
   unjoined using the  element.  Any specified stream operators
   MUST be ignored.

    and  may be used together to move a media stream, such
   as from a main conference to a sidebar conference.

   Attributes:

      id1: an identifier of either a conference or a connection.  The
      instance name MUST NOT contain a wildcard if "id2" contains a
      wildcard.  Mandatory.

      id2: an identifier of either a conference or a connection.  The
      instance name MUST NOT contain a wildcard if "id1" contains a
      wildcard.  Mandatory.

      mark: a token that can be used to identify execution progress in
      the case of errors.  The value of the mark attribute from the last
      successfully executed MSML element is returned in an error
      response.  Therefore, the value of all mark attributes within an
      MSML document SHOULD be unique.

   The following removes a participant from a conference and plays a
   leave tone for the remaining participants in the conference.







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8.11.  

   Monitor is a specialized unidirectional join that copies the media
   that is destined for a connection object.  One example of the use for
    may be quality monitoring within a conference.  The media
   stream may be removed using the  element (see the section
   ).

   Attributes:

      id1: an identifier of the connection to be monitored.  Mandatory.
      Any other object class results in a 440 error.  Wildcards MUST NOT
      be used.

      id2: an identifier of the object that is to receive the copy of
      the media destined to id1.  id2 may be a connection or a
      conference.  Mandatory.  Any other object class results in a 440
      error.  Wildcards MUST NOT be used.

      compressed: "true" or "false".  Specifies whether the join should
      occur before or after compression.  When "true", id2 must be a
      connection using the same media format as id1 or an error response
      (450) is generated.  Default is "false".

      mark: a token that can be used to identify execution progress in
      the case of errors.  The value of the mark attribute from the last
      successfully executed MSML element is returned in an error
      response.  Therefore, the value of all mark attributes within an
      MSML document SHOULD be unique.

8.12.  

   Individual streams are specified using the  element.  They
   MAY be included as a child element in any of the stream manipulation
   elements , , or .






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   The type of the stream is specified using a "media" attribute that
   uses values corresponding to the top-level MIME media types as
   defined in RFC 2046 [i7].  This specification only addresses audio
   and video media.  Other specifications may define procedures for
   additional types.

   A bidirectional stream is identified when no direction attribute
   "dir" is present.  A unidirectional stream is identified when a
   direction attribute is present.  The "dir" attribute MUST have a
   value of "from-id1" or "to-id1" depending on the required direction.
   These values are relative to the identifier attributes of the parent
   element.

   The compressed attribute is used to distinguish the compressed nature
   of the stream when necessary.  It is implementation specific what is
   used when the attribute is not present.  Joining compressed streams
   acts much like an RTP [i3] relay.

   The properties of the media streams are specified as the content of
    elements when the element is used as a child of  or
   .  Stream elements MUST NOT have any content when they
   are used as a child of  to identify specific streams to
   remove.

   Some properties are defined within MSML as additional attributes or
   child elements of  that are media type specific.  Ones for
   audio streams and video streams are defined in the following two sub-
   sections.  Operators, viewed as properties of the media stream, MAY
   be specified as child elements of the  element.

   Attributes:

      media: "audio" or video".  Mandatory

      dir: "from-id1" or "to-id1".

      compressed: "true" or "false".  Specifies whether the stream uses
      compressed media.  Default is implementation specific.

8.12.1.  Audio Stream Properties

   Audio mixes can be specified to only mix the N-loudest participants.
   However, there may be some "preferred" participants that are always
   able to contribute.  When audio streams are joined to a conference
   that uses N-loudest audio mixing, preferred streams need to be
   identified.





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   A preferred audio stream is identified using the "preferred"
   attribute.  The "preferred" attribute MAY be used for an audio stream
   that is input to a conference and MUST NOT be used for other streams.

   Additional attributes of the  element for audio streams are:

   Attributes:

      preferred: a boolean value that defines whether the stream does
      not contend for N-loudest mixing.  A value of "true" means that
      the stream MUST always be mixed while a value of "false" means
      that the stream MAY contend for mixing into a conference when
      N-loudest mixing is enabled.  Default is "false".

   There are two elements that can be used to change the characteristics
   of an audio stream as defined below.

8.12.1.1.  

   The  element may be used to adjust the volume of an audio media
   stream.  It may be set to a specific gain amount, to automatically
   adjust the gain to a desired target level, or to mute the stream.

   Attributes:

      id: an optional identifier that may be referenced elsewhere for
      sending events to the gain primitive.

      amt: a specific gain to apply specified in dB or the string "mute"
      indicating that the stream should be muted.  This attribute MUST
      NOT be used if "agc" is present.

      agc: boolean indicating whether automatic gain control is to be
      used.  This attribute MUST NOT be used if "amt" is present.

      tgtlvl: the desired target level for AGC specified in dBm0.  This
      attribute MUST be specified if "agc" is set to "true".  This
      attribute MUST NOT be specified if "agc" is not present.

      maxgain: the maximum gain that AGC may apply.  Maxgain is
      specified in dB.  This attribute MUST be used if "agc" is present
      and MUST NOT be used when "agc" is not present.

8.12.1.2.  

   The  element is used to filter tones and/or audio-band dtmf
   from a media stream.




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   Attributes:

      dtmf: boolean indicating whether DTMF tones should be removed.

      tone: boolean indicating whether other tones should be removed.

8.12.2.  Video Stream Properties

   Video mixes define a presentation that may have multiple regions,
   such as a quad-split.  Each region displays the video from one or
   more participants.  When video streams are joined to such a
   conference, the region that will display the video needs to be
   specified as part of the join operation.

   The region that will display the video is specified using the
   "display" attribute.  The "display" attribute MUST be used for a
   video stream that is input to a conference and MUST NOT be used for
   other streams.  The value of the attribute MUST identify a 
   (see the section ) or a  (see the section
   ) that is defined for the conference.  A stream MUST NOT be
   directly joined to a region that is defined within a selector.
   Changing the value of the "display" attribute can be used to change
   where in a video presentation layout a video stream is displayed.

   Additional attributes of the  element for video streams are:

   Attributes:

      display: the identifier of a video layout region or selector that
      is to be used to display the video stream.

      override: specifies whether or not the given video stream is the
      override source in the region defined by "display" attribute.
      Valid values are "true" or "false".  Optional, default value is
      "false".  Only a video stream that is input to a conference can be
      the override source.  A particular region can have at most one
      override source at a time.  The most recently joined video stream
      with this attribute set to "true" becomes the override source.
      When there's an override source in place, its video is always
      displayed in the region, regardless of what video selection
      algorithm (either a selector or continuous presence mode) is
      configured for that region.  Once the override source is cleared,
      the conference MUST revert back to original video selection
      algorithm.







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8.12.2.1.  

   Some regions of video conferences may display different streams
   automatically, such as when voice activated switching is used.
   Connections MAY also be joined directly without the use of video
   mixing.  In these cases, the  element may be used to define
   visual display properties for a stream.

   The  element MAY use any of the visual attributes defined for
   regions (see the section ).  This allows the visual aspects
   of regions within a  to be tailored to the selected video
   stream, or for streams that are directly joined to display a name or
   logo.

9.  MSML Dialog Packages

9.1.  Overview

   MSML Dialog Packages define an XML [n2] language for composing
   complex media objects from a vocabulary of simple media resource
   objects called primitives.  It is primarily a descriptive or
   declarative language to describe media processing objects.  MSML
   dialogs operate on a single or multiple streams that are identified
   by the MSML document outside the scope of the MSML Dialog Package.

   MSML dialogs are intended to be used in different environments.  As
   such, the language itself does not define how an MSML dialog is used.
   Each environment in which an MSML dialog is used must define how it
   is used, the set of services provided, and the mechanism for passing
   information between the environment and MSML dialog.  The specific
   mechanisms used to realize the interface between MSML dialog and its
   environment are platform specific.

   MSML Dialog Packages provide two models for access to media resources
   and service creation building blocks.  Both models MAY be used in
   conjunction with each other in a complementary manner.  The first
   model (referred to as "Media Primitives and Composites", part of the
   mandatory MSML Dialog Base Package) contains media primitives (such
   as digit collection and announcements) and composite functions (such
   as play and collect combined as a single operation).  The second
   model (referred to as "Media Groups", part of the optional MSML
   Dialog Group Package) allows the ability to define complex customized
   interactions, via event passing mechanisms, between media primitives,
   if required.







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      MSML Dialog Core Package

         Defines core framework over which all MSML Dialog Packages
         operate.

      MSML Dialog Base Package

         Media Primitives
             or 
                        DTMF digit collection
            
                        Playing of Announcements
            
                        Generation of DTMF digits
            
                        Tone genration
            
                        Media recording

         Media Composites
            
                        Supports play and collect operation.
                        Composite function with inclusion of play.
            
                        Supports play and record operation.
                        Composite function with inclusion of play.

      MSML Dialog Group Package
            
                        Allows grouping of media primitives for parallel
                        execution, with an event exchange mechanism
                        between the media primitives to achieve
                        customized media operations. All the above media
                        primitive elements are accepted within the
                        group.

   The following operations MUST be supported using elements described
   above using either the MSML Dialog Base Package or MSML Dialog Group
   Package.

      Announcement only
                        
            Collection only
                         or 

            Recording only
                        




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            Play and Collect
                        
                           
                        

            Play and Record
                        
                           
                        

   Additional MSML Dialog Packages are:

      o MSML Dialog Transform Package

      o MSML Dialog Speech Package

      o MSML Fax Detection Package

      o MSML Fax Send/Receive Package

   MSML dialogs MAY be used to simply expose primitive media resource
   objects but will be used more often to describe dialog operations and
   media transformation objects that can be controlled via user
   interaction.

   MSML dialogs do not contain any computation or flow control
   constructs.  There are no results automatically generated when media
   operations complete.  Results MUST be explicitly requested using a
    or  element within the definition of the MSML dialog.

9.2.  Primitives

   Primitives perform a single function on a media stream or multiple
   streams such as generating audio/video, recognizing speech or DTMF,
   or adjusting the gain.  They may be composed so that primitives
   execute concurrently.  Primitives not composed for concurrent
   execution MUST simply execute sequentially in the order they occur in
   an MSML document.  All concurrently executing primitives in the same
   MSML object (defined in one MSML document) MAY interact with each
   other through events (see MSML Dialog Group Package).

   Primitives are categorized into one of the following descriptive
   categories.

      o  Recognizers have a media input but no output.  They allow
         different things within a media stream to be recognized or
         detected and for events to be generated based upon received
         media.



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      o  Transformers have one media input and output and may send and
         receive events.

      o  Sources and sinks generate or consume media.  They have either
         a media input or a media output but not both.  They may receive
         and generate events.

      o  Composites combine underlying primitives to provide higher-
         level user interaction, without the need for specific event-
         based exchange between the primitives.  The composite elements
         provide a simpler mechanism for more commonly used services,
         such as play and collect or play and record.

   Primitives may define different media processing behavior (states)
   based upon the events that they receive.  Primitives that support
   different processing states must define their default starting state
   and should support the "initial" attribute to allow that state to be
   specified when the primitive is instantiated.  All primitives must
   support the "terminate" event class.

   The following types of primitives are defined within this
   specification:

      Recognizers    Transformers   Source/Sink   Composites
      ------------------------------------------------------
       dtmf/collect   agc            play          dtmf/collect
       faxdetect      clamp          record        record
       speech         gain           dtmfgen
       vad            gate           tonegen
                      relay          faxsend
                                     faxrcv

   Primitives have shadow variables, similar to those within VoiceXML
   [n5], which are automatically assigned values when the primitives are
   used.  Upon initialization of an MSML dialog context, all shadow
   variables have the string value "undefined".  Each primitive has its
   own instance of shadow variables that are global in scope to the
   entire MSML dialog context.

   Names SHOULD be assigned to individual primitives when more than one
   primitive of the same type is used within one MSML document.  Shadow
   variables are overwritten if the primitive has not been named and is
   instantiated a second time.

   Shadow variables cannot be modified under user control.  They may be
   returned from the MSML dialog context using the  element.





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9.3.  Events

   Events provide the mechanism for primitives to interact with each
   other and for an MSML context to interact with its external
   environment.  The external environment is defined by the way in which
   an MSML context has been invoked.  This will often be through MSML,
   but other languages and protocols such as SIP may also be used.

   Every primitive and group conceptually implements their own event
   queue.  Events sent to them get placed into their associated queue.
   Events are removed from their queues and processed in order.
   Primitives within a group conceptually have their own thread of
   execution.  Due to the asynchronous nature of servicing events from
   multiple queues, it cannot be assumed that several events sent in
   sequence to different queues will be processed in the order in which
   they were sent.  For example, if recognition of something led to
   sending events to both a  and a  in that order, it is
   possible that the  may process its event before the .

   Primitives each define the set of events that they support and the
   behavior associated with their handling of each event.  This allows
   many types of behaviors to be defined.  For example, VCR type
   controls can be constructed by defining primitives that support
   events corresponding to each control.  Media recognition/detection
   can be used to cause those events to be generated.

   Alternatively, events can be originated elsewhere, such as from a
   control agent, and simply received by the primitive implementing the
   control.  Examples of the use of events include adjusting volume
   (gain) and pause and resume of both announcement playout and record
   creation.

   Primitives act on events based upon the longest match of an event
   name.  Event names are a period '.' delimited sequence of tokens.
   The first token, or the root of the name, can be considered an event
   class.  Matching allows a standard meaning to be defined and then
   extended based upon what triggers an event's generation.  For
   example, a record primitive has different behavior depending upon
   whether it completed because a user stopped speaking or because it
   was cancelled.  The recording is retained in the first case but not
   the second.

   Longest match allows new recognizers to be created and used without
   changing how existing primitives are defined.  For example, a face
   recognition capability could be created that generates a
   terminate.frowning event when a user looks puzzled.  Although no
   primitive directly defines this event, it will still effect a generic
   terminate action.  Primitives that require specialized behavior based



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   upon frowning may be extended to support this.  As well, the event
   can still be exported from the MSML context without requiring that
   primitives receiving the event understand facial expressions.

9.4.  MSML Dialog Usage with SIP

   MSML dialogs MAY be used directly with SIP for dialog interactions
   (e.g., IVR or fax).  It can be initially invoked as part of the
   "Prompt and Collect" service described in "Basic Network Media
   Services with SIP" [n7].  That defines service indicators for a small
   number of well-defined services using the user part of the SIP
   Request-URI (R-URI).

   The prompt and collect service uses "dialog" as the service
   indicator.  URI parameters further refine the specific IVR request.
   This document defines an additional parameter "msml-param" for the
   dialog service indicator as follows:

   dialog-parameters = ";" ( dialog-param [ vxml-parameters ] )
                           | moml-param
   dialog-param      = "voicexml=" dialog-url
   moml-param        = "moml=" moml-url

   There are no additional URI parameters when MSML is used as the
   dialog language.

   MSML dialogs define discrete IVR dialog commands.  These commands MAY
   be included directly in the body of the INVITE to the "dialog"
   service indicator by using the "cid" [n8] URL scheme.  This scheme
   identifies a message body part that in this case would contain the
   MSML dialog request.  Note that a multipart message body, containing
   a single part, MUST be present even if the INVITE does not contain an
   SDP offer.  Subsequent MSML dialog requests are sent in the body of
   SIP INFO messages as are all messages from a media server.

   An example of SIP URI as described above is:

      sip:dialog@mediaserver.example.net;\
          moml=cid:14864099865376@appserver.example.net

   The body part that contained the MSML dialog referenced by the URL
   would have a Content-Id header of:

      Content-Id: <14864099865376@appserver.example.net>







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   The results of executing an  or , or of executing a
    that has a "target" attribute value equal to "source", are
   notified in SIP INFO messages using the  element from MSML
   Core package.  No messages are sent if execution completes normally
   without executing one of these elements.

   If there is an error during validation or execution, then a media
   server MUST notify the error as described above and must include the
   namelist items "moml.error.status" and "moml.error.description".  The
   values for these items are defined in section 11.

   A restricted subset of MSML dialogs can also be used with the
   "Announcement" service defined in [n7].  This service uses "annc" as
   the service indicator and defines parameters that describe an
   announcement.  The "play=" parameter identifies the URL of a prompt
   or a provisioned announcement sequence.  The value of the "play="
   parameter can refer to an MSML dialog body part using a "cid" URL as
   described above.  That body part must only contain the 
   primitive.

   Using MSML dialogs enhances the announcement service by allowing the
   client to specify a sequence of audio segments rather than requiring
   each sequence to be provisioned as well as support for video.
   Moreover, MSML dialogs define a standard set of variables in contrast
   to [n7] which defines a parameterization mechanism but does not
   formally specify any semantics.

   If a media server does not understand the "cid" scheme or does not
   understand MSML dialogs, it must respond with the SIP response code
   "488 - not acceptable here".  If the MSML dialog body contains
   elements other than the  primitive, or there are errors during
   validation, a media server must respond with a SIP response code "400
   - bad request".  Finally, if there is a discrepancy between
   parameters specified in the Request-URI and corresponding attributes
   defined in the MSML dialog body, the Request-URI parameters must be
   silently ignored.

   MSML dialogs MUST NOT change the operation of the announcement
   service from that defined in [n7].  When the announcement completes,
   a media server issues a SIP BYE request.  The INFO method MUST NOT
   used with the announcement service.

9.5.  MSML Dialog Structure and Modularity

   MSML is structured as a set of packages.  Only the core and base
   packages are required.  The Dialog Core Package defines the framework
   for MSML requests to a media server, without specific functionality.
   It consists of the "primitive" abstraction, an abstract element for



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   control flow, the sequential execution model, and the  element.
   That is, the MSML Dialog Core Package allows for the execution of a
   sequence of one or more media processing primitives with the ability
   to notify events to the invocation environment.

   Primitives are contained within the MSML Dialog Base Package, which
   defines the basic , , , , , and
    elements.  Another package, the MSML Dialog Transform
   Package, defines the simple half-duplex filters.  More advanced
   primitives are defined in the speech and fax packages.  The MSML
   speech package depends on the MSML Dialog Base Package as it extends
   the capability of  by adding synthesized speech.  Finally, the
   group execution model, which is currently the only element that
   changes the flow of control, is defined in a separate MSML Dialog
   Group Package.  All of these packages are optional with the exception
   that MSML Dialog Core and MSML Dialog Base Packages MUST be
   implemented to provide the minimal functionality.

9.6.  MSML Dialog Core Package

   The MSML Dialog Core Package defines the structural framework and
   abstractions for MSML dialogs (via its schema).  It also defines the
   basic elements that are not part of the core primitive or control
   abstractions.  This package is dependent on the MSML Core Package.
   Events generated by MSML dialogs, such as prompt completion, digits
   collected, or dialog termination, are communicated by the media
   server via the MSML Core Package (see MSML Core Package ).

   MSML dialogs are executed independently from the MSML core context.
   When an MSML dialog is started, MSML allocates the dialog control
   resources, and if successful, starts those resources executing.  MSML
   core execution then continues without waiting for the MSML dialog to
   complete.  This forking of MSML dialog invocation from the MSML core
   context is done via the  element.  Media streams are
   created between the MSML dialog target and other internal media
   server resources as part of dialog execution.  Stream creation is
   subject to the requirements defined in the MSML Core Package and
   media streams as defined by the MSML Conference Core Package.

9.6.1.  

   The  element is used to instantiate an MSML media dialog
   on connections or conferences.  The dialog is specified either inline
   or by a URI [n6].  Inline dialogs MUST be composed of any of the MSML
   Dialog Packages.  MSML dialogs MAY be defined externally as VoiceXML
   [n5].  The MSML dialog description MUST NOT be inline if the src
   attribute, containing a URI, is present.




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   The originator of the MSML dialog is notified using a
   "msml.dialog.exit" event when the dialog completes.  Any results
   returned by the dialog when it exits are sent as a namelist to the
   event.

   The "msml.dialog.exit" event is also used when dialogs fail due to
   errors encountered fetching external documents or errors that occur
   within the dialog execution thread.  In this case, a namelist
   containing the items "dialog.exit.status" and
   "dialog.exit.description" is returned with the event to inform the
   client of the failure and the failure reason.  The values of these
   items are defined within this package and the MSML Core Package.
   Information from the failed dialog may be returned as additional
   namelist items.

   Attributes:

      target: an identifier of a connection or a conference that will
      interact with the dialog.  The identifier must not contain
      wildcards.  Mandatory.

      src: the URL of the dialog description.  MUST NOT be used if the
      MSML dialog description is inline.  Otherwise, an error (422) will
      result and MSML document execution will stop.

      type: a MIME type that identifies the type of language used to
      describe the dialog.  application/moml+xml and
      application/vxml+xml are used to identify MSML dialogs and
      VoiceXML [n5] respectively.  Mandatory.

      name: an instance name for the dialog.  If the attribute is not
      present, the media server will assign an identifier to the dialog.
      If the attribute is present but the name is already associated
      with the target, an error (431) will result and MSML document
      execution will stop.  Any results that a dialog generates will be
      correlated to its identifier.

      mark: a token that can be used to identify execution progress in
      the case of errors.  The value of the mark attribute from the last
      successfully executed MSML element is returned in an error
      response.  Therefore, the value of all "mark" attributes within an
      MSML document should be unique.

   The following sections show examples of initiating an external MSML
   dialog, an inline embedded MSML dialog, and an MSML-initiated
   VoiceXML dialog.

   The following example starts an MSML dialog on a connection.



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   The following example starts an inline embedded MSML dialog on a
   connection.

      
      
        
           
              
           
         
      

   The following example starts a VoiceXML dialog on a connection.

      
      
         
      

   If this dialog fails once its execution thread had begun, for
   example, the fetch of the VoiceXML document failed, an example of the
   event that would be returned would be:

      
      
         dialog.exit.status
         423
         dialog.exit.description
         External document fetch error
      



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9.6.2.  

   Dialog end is used to terminate an MSML dialog created through
    before it completes of its own accord.  The operation
   of  depends on the dialog language being used by the
   executing context.  When that context is VoiceXML, a
   "connection.disconnected" event will be thrown to the VoiceXML
   application.  When that context is MSML dialog, a "terminate" event
   will be sent to the MSML core context.

    allows the executing dialog the opportunity to gracefully
   complete before generating a "msml.dialog.exit" event.  Dialog
   results may be returned and will be contained as a namelist to that
   event.

   Attributes:

      id: the identifier of a dialog.  Mandatory.

      mark: a token that can be used to identify execution progress in
      the case of errors.  The value of the mark attribute from the last
      successfully executed MSML dialog element is returned in an error
      response.  Therefore, the value of all "mark" attributes within an
      MSML document should be unique.

   For example, if the dialog from the previous example was still
   executing, the following would terminate the dialog and generate an
   "msml.dialog.exit" event.

      
      
         
      

9.6.3.  

   The  element sends an event and optional namelist to the
   recipient identified by the target attribute.  Event names are
   defined by the recipient.  In the case where the recipient is an MSML
   dialog group or primitive, the events are defined within this
   document.  Other recipients MAY use names that are suitable for their
   environment.

   The "target" attribute specifies the recipient of the event.
   Recipients MAY be other MSML dialog primitives or groups executing
   within the object, the object itself, or the environment that invoked
   the MSML dialog.  Sending events to media primitives or groups is
   supported by the MSML Dialog Group Package.  Any target that is



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   unknown within the object is assumed to be destined to the external
   environment.  By convention, the string "source" SHOULD used to
   address that environment, but any target name distinct from the MSML
   dialog namespace MAY be used.

   Attributes:

      event: the name of an event.  Mandatory.

      target: the recipient of the event.  The recipient MUST be a MSML
      dialog primitive, the currently executing group, or the MSML
      dialog environment.  A primitive is specified by a primitive type,
      optionally appended by a period '.' followed by the identifier of
      a primitive.  Identifiers are only needed when more than one
      primitive of the same type exists in the object.  The executing
      group is specified using the token "group".  The environment is
      specified using the token "source", optionally appended by a
      period '.' followed by any environment specific target.
      Mandatory.

      namelist: a list of zero or more shadow variables that are
      included with the event.

9.6.4.  

   The  element causes execution of the MSML dialog to terminate.

   Attributes:

      namelist: a list of one or more shadow variables that MAY
      optionally be sent to the context that invoked the MSML Dialog
      object.

9.6.5.  

   The  element is similar to  but has the additional
   semantics of indicating to the context that invoked the MSML dialog
   that it should disconnect from a media server, the media stream
   associated with the object.  The method of disconnection depends upon
   how the media stream was initially established.  If SIP was used, a
    would cause a media server to issue a BYE request.  The
   request would be sent for the SIP dialog associated with media
   session on which the MSML dialog was operating.








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   Attributes:

      namelist: a list of one or more shadow variables that MAY
      optionally be sent to the context that invoked the MSML dialog
      object.

9.7.  MSML Dialog Base Package

   The MSML Dialog Base Package defines a required set of base
   functionality for the media server.  It supports individual media
   primitives, such as playing an announcement or collection digits, as
   well as composite operations such as play and collect.  When this
   package is used in conjunction with the MSML Dialog Group Package,
   the event-based mechanism is used to control primitives.  This
   package may also be used in conjunction with the MSML Speech Package
   to extend the functionality of prompts to include TTS and user input
   collection to include ASR.

   In the following sections, subsections of a primitive define child
   elements of that primitive and are not themselves considered
   primitives.  They do not receive events or populate shadow variables.

9.7.1.  

   Play is used to generate an audio or video stream.  It MUST play in
   sequence the media created by the child media elements 

 

RFC, FYI, BCP